Rendering
The application renders by calling the render_rgb8 function of the
generated code.
Rendering fills a frame buffer: a memory region holding a rectangle of
pixels that the application eventually shows on a display.
The frame buffer covers the window, the root element of the component,
whose size is the size of the buffer.
The coordinate origin is the top-left corner of the window; x grows to the
right, y grows downwards, and one unit of length is one pixel.
Element instantiations paint in the order of their sequence, and an element paints before its children: an element that comes later in a sequence, or is nested deeper, appears on top.
Clipping
Section titled “Clipping”Painting is clipped to the frame buffer.
An element is not clipped to its parent: it may paint outside of its parent’s geometry.
export component Example inherits Window { background: #d0d8e8; Rectangle { x: 20px; y: 20px; width: 120px; height: 80px; background: #2a6e3f; Rectangle { x: 10px; y: 10px; width: 60px; height: 40px; background: #dfe98b; } }}© 2026 SixtyFPS GmbH